| Name |
Weight |
Cost |
Effect |
| Wand of Heal Monster |
1.0 |
0 |
Gives a single monster 4d6 extra hit points. |
| Wand of Haste Monster |
1.0 |
0 |
Hastes a single monster. |
| Wand of Clone Monster |
1.0 |
0 |
Attempts to clone a single monster. The cloned monster will be at full hit points, and may be sped up. Uniques are unaffected. |
| Wand of Trap/Door Destruction |
1.0 |
100 |
Destroys all doors and disarms all traps in a line. |
| Wand of Light |
1.0 |
200 |
Lights up a line of squares, inflicting 6d8 damage on light-sensitive creatures on the line. |
| Wand of Magic Missile |
1.0 |
200 |
Fires a magic missile that inflicts 2d6 damage, with a 20% chance of getting a magic beam. |
| Wand of Wonder |
1.0 |
250 |
Ignore Fire, Cold, Acid, Lightning; has a random effect chosen from the various wand effects (wands with rarities greater than 1 excluded). |
| Wand of Stone to Mud |
1.0 |
300 |
Turns the first section of wall encountered by the beam shot by this spell into mud; permanent walls are not affected. If a monster that is susceptible to rock remover is caught in the beam, it will take 20+1d30 damage. |
| Wand of Teleport Away |
1.0 |
350 |
Teleports all monsters in a line up to 100 squares away. |
| Wand of Stinking Cloud |
1.0 |
400 |
Shoots a radius-2 poison cloud that inflicts 12 damage at its center. |
| Wand of Polymorph |
1.0 |
400 |
Attempts to polymorph all monsters in a line. Uniques are unaffected. |
| Wand of Slow Monster |
1.0 |
500 |
Attempts to slow down a single monster. Uniques are unaffected. |
| Wand of Confuse Monster |
1.0 |
500 |
Attempts to confuse a single monster. Uniques are unaffected. |
| Wand of Sleep Monster |
1.0 |
500 |
Attempts to put to sleep a single monster. Uniques are unaffected. |
| Wand of Scare Monster |
1.0 |
500 |
Attempts to scare a single monster. Uniques are unaffected. |
| Wand of Lightning Bolts |
1.0 |
600 |
Shoots a lightning bolt that inflicts 3d8 damage, with a 20% chance of getting a lightning beam. |
| Wand of Disarming |
1.0 |
700 |
Disarms all traps in a line. |
| Wand of Frost Bolts |
1.0 |
800 |
Shoots a frost bolt that inflicts 3d8 damage, with a 20% chance of getting a cold beam. |
| Wand of Acid Bolts |
1.0 |
950 |
Shoots an acid bolt that inflicts 5d8 damage, with a 20% chance of getting an acid beam. |
| Wand of Fire Bolts |
1.0 |
1000 |
Shoots a fire bolt that inflicts 6d8 damage, with a 20% chance of getting a fire beam. |
| Wand of Lightning Balls |
1.0 |
1200 |
Ignore Lightning; shoots a radius-2 lightning ball that inflicts 32 damage at its center. |
| Wand of Drain Life |
1.0 |
1200 |
Inflicts 75 damage on a single monster that is not undead or a demon. |
| Wand of Cold Balls |
1.0 |
1500 |
Ignore Cold; shoots a radius-2 frost ball that inflicts 48 damage at its center. |
| Wand of Acid Balls |
1.0 |
1650 |
Ignore Acid; shoots a radius-2 acid ball that inflicts 60 damage at its center. |
| Wand of Fire Balls |
1.0 |
1800 |
Ignore Fire; shoots a radius-2 fire ball that inflicts 72 damage at its center. |
| Wand of Dragons Flame |
1.0 |
2400 |
Ignore Fire, Cold, Acid, Lightning; shoots a radius-3 fire ball that inflicts 100 damage at its center. |
| Wand of Dragons Frost |
1.0 |
2400 |
Ignore Fire, Cold, Acid, Lightning; shoots a radius-3 frost ball that inflicts 80 damage at its center. |
| Wand of Dragons Breath |
1.0 |
2400 |
Ignore Fire, Cold, Acid, Lightning; shoots a radius-3 fire/frost/acid/ lightning/poison ball that inflicts 100/80/100/80/60 damage at its center (damage type chosen at random). |
| Wand of Annihilation |
1.0 |
3000 |
Ignore Fire, Cold, Acid, Lightning; inflicts 125 damage on a single
monster that is not undead or a demon. |