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Angband Potions

Name Weight Cost Effect
Potion of Sleep 0.4 0 Induces paralyzation for 3+1d4 turns, unless the character has free action.
Potion of Blindness 0.4 0 Induces blindness for 99+1d100 turns, unless the character has resist blindness.
Potion of Confusion 0.4 0 Induces confusion for 14+1d20 turns, unless the character has either resist confusion or resist chaos.
Potion of Salt Water 0.4 0 Induces vomiting, which will result in severe hunger but will also clear away all poison. This will also cause 4 turns of paralysis (even if the character has free action).
Potion of Slowness 0.4 0 Slows the character (-10 to speed) for 15+1d25 turns; this duration is cumulative with other temporary slowing enchantments.
Potion of Weakness 0.4 0 Reduces strength (unless the character has sustain strength).
Potion of Poison 0.4 0 Poisons the character (adding 9+1d15 points to the poison counter), unless the character has resistance to poison.
Potion of Clumsiness 0.4 0 Reduces dexterity (unless the character has sustain dexterity).
Potion of Sickliness 0.4 0 Reduces constitution (unless the character has sustain constitution).
Potion of Lose Memories 0.4 0 Drains 25% of the character's experience total, unless the character has hold life.
Potion of Stupidity 0.4 0 Reduces intelligence (unless the character has sustain intelligence).
Potion of Naivety 0.4 0 Reduces wisdom (unless the character has sustain wisdom).
Potion of Ugliness 0.4 0 Reduces charisma (unless the character has sustain charisma).
Potion of Ruination 0.4 0 Inflicts 10d10 points of damage and permanently decreases all stats (regardless of whether the character has any stat sustains).
Potion of Death 0.4 0 Inflicts 5000 points of damage. Death can only be avoided if the character has magical invulnerability.
Potion of Apple Juice 0.4 1 Has no effect apart from providing nourishment. (Note: These are always Light Brown Potions.)
Potion of Water 0.4 1 Has no effect apart from providing nourishment. (Note: These are always Clear Potions.)
Potion of Slime Mold Juice 0.4 2 Has no effect apart from providing nourishment. (Note: These are always Icky Green Potions.)
Potion of Boldness 0.4 10 Removes fear.
Potion of Cure Light Wounds 0.4 15 Cures 2d8 points of damage, heals 10 points worth of cuts, and cures blindness.
Potion of Infra-vision 0.4 20 Extends the radius of the character's infra-vision by 10 feet for 100+1d100 turns.
Potion of Slow Poison 0.4 25 Halves the severity of any current poisoning.
Potion of Resist Heat 0.4 30 Grants the character temporary resistance to fire for 10+1d10 turns; the duration is cumulative with other magic providing temporary fire resistance.
Potion of Resist Cold 0.4 30 Grants the character temporary resistance to cold for 10+1d10 turns; the duration is cumulative with other magic providing temporary cold resistance.
Potion of Heroism 0.4 35 Grants the character heroism (10 temporary hit points, resistance to fear, and a bonus of +12 to-hit) for 25+1d25 turns.
Potion of Cure Serious Wounds 0.4 40 Cures 4d8 points of damage, heals half of all cut damage plus another 50 points, and cures blindness and confusion.
Potion of Detect Invisible 0.4 50 Enables the character to see invisible creatures for 12+1d12 turns.
Potion of Speed 0.4 75 Hastes the character (+10 to speed) for 15+1d25 turns (or 5 additional turns if the character already is under the effect of another temporary haste enchantment).
Potion of Neutralize Poison 0.4 75 Removes all poison currently present in the character (i.e. the poison counter is set to zero).
Potion of Berserk Strength 0.4 100 Grants the character berserk strength (30 temporary hit points, resistance to fear, a bonus of +24 to-hit, and a penalty of -10 to AC) for 25+1d25 turns.
Potion of Cure Critical Wounds 0.4 100 Cures 6d8 points of damage, cures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion.
Potion of Healing 0.4 300 Cures 300 points of damage, cures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion.
Potion of Restore Charisma 0.4 300 Restores charisma to maximum if it is currently below maximum.
Potion of Restore Strength 0.4 300 Restores strength to maximum if it is currently below maximum.
Potion of Restore Intelligence 0.4 300 Restores intelligence to maximum if it is currently below maximum.
Potion of Restore Wisdom 0.4 300 Restores wisdom to maximum if it is currently below maximum.
Potion of Restore Dexterity 0.4 300 Restores dexterity to maximum if it is currently below maximum.
Potion of Restore Constitution 0.4 300 Restores constution to maximum if it is currently below maximum; also neutralizes poison and cures confusion.
Potion of Restore Mana 0.4 350 Restores mana points to maximum if it is currently below maximum.
Potion of Restore Life Levels 0.4 400 Restores experience to maximum if it is currently below maximum.
Potion of Enlightenment 0.4 800 Completely lights up and magically maps the current dungeon level.
Potion of Charisma 0.4 1000 First acts as a Potion of Restore Charisma, then permanently increases charisma.
Potion of *Healing* 0.4 1500 Cures 1200 points of damage, cures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion.
Potion of Self Knowledge 0.4 2000 Grants knowledge of all special powers (whether intrinsic, temporary, or provided by a magical item) currently possessed by the character.
Potion of Life 0.4 5000 Restores experience and all stats to maximum, cures 5000 points of damage, cures all stunning, heals all cut damage, neutralizes poison, stops hallucination, and cures blindness and confusion.
Potion of Strength 0.4 8000 First acts as a Potion of Restore Strength, then permanently increases strength.
Potion of Intelligence 0.4 8000 First acts as a Potion of Restore Intelligence, then permanently increases intelligence.
Potion of Wisdom 0.4 8000 First acts as a Potion of Restore Wisdom, then permanently increases wisdom.
Potion of Constitution 0.4 8000 First acts as a Potion of Restore Constitution, then permanently increases constitution.
Potion of Dexterity 0.4 8000 First acts as a Potion of Restore Dexterity, then permanently increases dexterity.
Potion of Detonations 0.4 10000 Inflicts 50d20 points of damage from massive explosions, severe cuts (+5000 to the cut counter), and stunning (+75 to the stun counter). Can also be thrown for 25d25 points of damage.
Potion of Experience 0.4 25000 Grants either 100000 experience points, or half the current experience point total plus 10, whichever is less.
Potion of Augmentation 0.4 60000 First restores to maximum any stats below maximum, then permanently increases all stats.
Potion of *Enlightenment* 0.4 80000 Has the powers of the Potions of Enlightenment, Intelligence, Wisdom, and Self Knowledge; also identifies all items the character is carrying, and detects all treasure, objects, secret doors, stairs, and traps in the immediate area.


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