Name |
Weight |
Cost |
Effect |
Potion of Sleep |
0.4 |
0 |
Induces paralyzation for 3+1d4 turns, unless the character has free action. |
Potion of Blindness |
0.4 |
0 |
Induces blindness for 99+1d100 turns, unless the character has resist blindness. |
Potion of Confusion |
0.4 |
0 |
Induces confusion for 14+1d20 turns, unless the character has either resist confusion or resist chaos. |
Potion of Salt Water |
0.4 |
0 |
Induces vomiting, which will result in severe hunger but will also clear away all poison. This will also cause 4 turns of paralysis (even if the character has free action). |
Potion of Slowness |
0.4 |
0 |
Slows the character (-10 to speed) for 15+1d25 turns; this duration is cumulative with other temporary slowing enchantments. |
Potion of Weakness |
0.4 |
0 |
Reduces strength (unless the character has sustain strength). |
Potion of Poison |
0.4 |
0 |
Poisons the character (adding 9+1d15 points to the poison counter), unless the character has resistance to poison. |
Potion of Clumsiness |
0.4 |
0 |
Reduces dexterity (unless the character has sustain dexterity). |
Potion of Sickliness |
0.4 |
0 |
Reduces constitution (unless the character has sustain constitution). |
Potion of Lose Memories |
0.4 |
0 |
Drains 25% of the character's experience total, unless the character has hold life. |
Potion of Stupidity |
0.4 |
0 |
Reduces intelligence (unless the character has sustain intelligence). |
Potion of Naivety |
0.4 |
0 |
Reduces wisdom (unless the character has sustain wisdom). |
Potion of Ugliness |
0.4 |
0 |
Reduces charisma (unless the character has sustain charisma). |
Potion of Ruination |
0.4 |
0 |
Inflicts 10d10 points of damage and permanently decreases all stats (regardless of whether the character has any stat sustains). |
Potion of Death |
0.4 |
0 |
Inflicts 5000 points of damage. Death can only be avoided if the character has magical invulnerability. |
Potion of Apple Juice |
0.4 |
1 |
Has no effect apart from providing nourishment. (Note: These are always Light Brown Potions.) |
Potion of Water |
0.4 |
1 |
Has no effect apart from providing nourishment. (Note: These are always Clear Potions.) |
Potion of Slime Mold Juice |
0.4 |
2 |
Has no effect apart from providing nourishment. (Note: These are always Icky Green Potions.) |
Potion of Boldness |
0.4 |
10 |
Removes fear. |
Potion of Cure Light Wounds |
0.4 |
15 |
Cures 2d8 points of damage, heals 10 points worth of cuts, and cures blindness. |
Potion of Infra-vision |
0.4 |
20 |
Extends the radius of the character's infra-vision by 10 feet for 100+1d100 turns. |
Potion of Slow Poison |
0.4 |
25 |
Halves the severity of any current poisoning. |
Potion of Resist Heat |
0.4 |
30 |
Grants the character temporary resistance to fire for 10+1d10 turns; the duration is cumulative with other magic providing temporary fire resistance. |
Potion of Resist Cold |
0.4 |
30 |
Grants the character temporary resistance to cold for 10+1d10 turns; the duration is cumulative with other magic providing temporary cold resistance. |
Potion of Heroism |
0.4 |
35 |
Grants the character heroism (10 temporary hit points, resistance to fear, and a bonus of +12 to-hit) for 25+1d25 turns. |
Potion of Cure Serious Wounds |
0.4 |
40 |
Cures 4d8 points of damage, heals half of all cut damage plus another 50 points, and cures blindness and confusion. |
Potion of Detect Invisible |
0.4 |
50 |
Enables the character to see invisible creatures for 12+1d12 turns. |
Potion of Speed |
0.4 |
75 |
Hastes the character (+10 to speed) for 15+1d25 turns (or 5 additional turns if the character already is under the effect of another temporary haste enchantment). |
Potion of Neutralize Poison |
0.4 |
75 |
Removes all poison currently present in the character (i.e. the poison counter is set to zero). |
Potion of Berserk Strength |
0.4 |
100 |
Grants the character berserk strength (30 temporary hit points, resistance to fear, a bonus of +24 to-hit, and a penalty of -10 to AC) for 25+1d25 turns. |
Potion of Cure Critical Wounds |
0.4 |
100 |
Cures 6d8 points of damage, cures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion. |
Potion of Healing |
0.4 |
300 |
Cures 300 points of damage, cures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion. |
Potion of Restore Charisma |
0.4 |
300 |
Restores charisma to maximum if it is currently below maximum. |
Potion of Restore Strength |
0.4 |
300 |
Restores strength to maximum if it is currently below maximum. |
Potion of Restore Intelligence |
0.4 |
300 |
Restores intelligence to maximum if it is currently below maximum. |
Potion of Restore Wisdom |
0.4 |
300 |
Restores wisdom to maximum if it is currently below maximum. |
Potion of Restore Dexterity |
0.4 |
300 |
Restores dexterity to maximum if it is currently below maximum. |
Potion of Restore Constitution |
0.4 |
300 |
Restores constution to maximum if it is currently below maximum; also neutralizes poison and cures confusion. |
Potion of Restore Mana |
0.4 |
350 |
Restores mana points to maximum if it is currently below maximum. |
Potion of Restore Life Levels |
0.4 |
400 |
Restores experience to maximum if it is currently below maximum. |
Potion of Enlightenment |
0.4 |
800 |
Completely lights up and magically maps the current dungeon level. |
Potion of Charisma |
0.4 |
1000 |
First acts as a Potion of Restore Charisma, then permanently increases charisma. |
Potion of *Healing* |
0.4 |
1500 |
Cures 1200 points of damage, cures all stunning, heals all cut damage, neutralizes poison, and cures blindness and confusion. |
Potion of Self Knowledge |
0.4 |
2000 |
Grants knowledge of all special powers (whether intrinsic, temporary, or provided by a magical item) currently possessed by the character. |
Potion of Life |
0.4 |
5000 |
Restores experience and all stats to maximum, cures 5000 points of damage, cures all stunning, heals all cut damage, neutralizes poison, stops hallucination, and cures blindness and confusion. |
Potion of Strength |
0.4 |
8000 |
First acts as a Potion of Restore Strength, then permanently increases strength. |
Potion of Intelligence |
0.4 |
8000 |
First acts as a Potion of Restore Intelligence, then permanently increases intelligence. |
Potion of Wisdom |
0.4 |
8000 |
First acts as a Potion of Restore Wisdom, then permanently increases wisdom. |
Potion of Constitution |
0.4 |
8000 |
First acts as a Potion of Restore Constitution, then permanently increases constitution. |
Potion of Dexterity |
0.4 |
8000 |
First acts as a Potion of Restore Dexterity, then permanently increases dexterity. |
Potion of Detonations |
0.4 |
10000 |
Inflicts 50d20 points of damage from massive explosions, severe cuts (+5000 to the cut counter), and stunning (+75 to the stun counter). Can also be thrown for 25d25 points of damage. |
Potion of Experience |
0.4 |
25000 |
Grants either 100000 experience points, or half the current experience point total plus 10, whichever is less. |
Potion of Augmentation |
0.4 |
60000 |
First restores to maximum any stats below maximum, then permanently increases all stats. |
Potion of *Enlightenment* |
0.4 |
80000 |
Has the powers of the Potions of Enlightenment, Intelligence, Wisdom, and Self Knowledge; also identifies all items the character is carrying, and detects all treasure, objects, secret doors, stairs, and traps in the immediate area. |