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Angband Rods

Name Weight Cost Effect
Rod of Trap Location 1.5 100 Detects all traps in the immediate area.
Rod of Light 1.5 500 Lights up a line of squares, inflicting 6d8 damage on any light-sensitive creatures on the line.
Rod of Door/Stair Location 1.5 1000 Detects all secret doors and stairs in the immediate area.
Rod of Illumination 1.5 1000 Lights up an area with a radius of 2 squares, and if the character is currently inside of a room this lights up the entire room as well.
This inflicts 2d8 damage on any light-sensitive creatures within the affected area.
Rod of Polymorph 1.5 1200 Attempts to polymorph all monsters in a line. Uniques are unaffected.
Rod of Teleport Away 1.5 1400 Teleports all monsters in a line up to 100 squares away.
Rod of Slow Monster 1.5 1500 Attempts to slow down a single monster. Uniques are unaffected.
Rod of Sleep Monster 1.5 1500 Attempts to put to sleep a single monster. Uniques are unaffected.
Rod of Lightning Bolts 1.5 2000 Shoots a lightning bolt that inflicts 3d8 damage, with an 10% chance of getting a lightning beam.
Rod of Disarming 1.5 2100 Disarms all traps in a line.
Rod of Frost Bolts 1.5 2500 Shoots a frost bolt that inflicts 5d8 damage, with a 10% chance of getting a frost beam.
Rod of Fire Bolts 1.5 3000 Shoots a fire bolt that inflicts 8d8 damage, with a 10% chance of getting a fire beam.
Rod of Acid Bolts 1.5 3500 Shoots an acid bolt that inflicts 6d8 damage, with a 10% chance of getting an acid beam.
Rod of Drain Life 1.5 3600 Inflicts 75 damage on a single monster that is not undead or a demon.
Rod of Recall 1.5 4000 Invokes the spell of recall.
Rod of Probing 1.5 4000 Probes all monsters within line of sight, giving information both on the current hit points of the monsters and many of its characteristics and abilities (excluding its melee, spellcasting, and breath attacks).
Rod of Lightning Balls 1.5 4000 Shoots a radius-2 lightning ball that inflicts 32 damage at its center.
Rod of Cold Balls 1.5 4500 Shoots a radius-2 frost ball that inflicts 48 damage at its center.
Rod of Detection 1.5 5000 Detects all treasure, objects, secret doors, stairs, traps, and monsters in the immediate area.
Rod of Fire Balls 1.5 5000 Shoots a radius-2 fire ball that inflicts 72 damage at its center.
Rod of Acid Balls 1.5 5500 Shoots a radius-2 acid ball that inflicts 60 damage at its center.
Rod of Enlightenment 1.5 10000 Magically maps the area near the character.
Rod of Perceptions 1.5 13000 Permits the identification of an item.
Rod of Curing 1.5 15000 Cures all stunning, heals all cuts, neutralizes poison, and cures blindness and confusion.
Rod of Healing 1.5 20000 Cures 500 points of damage, cures all stunning, and heals all cuts as well.
Rod of Restoration 1.5 25000 Restores experience points and all stats to maximum if any of them are below maximum.
Rod of Speed 1.5 50000 Hastes the character (+10 to speed) for 15+1d30 turns (or 5 turns if a temporary haste spell of any kind is already in effect); this duration is cumulative with other temporary hasting enchantments.


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