Final Fantasy
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Classes
Name: Fighter / Knight |
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Weapons:Any |
Armors: Any |
Magic: None / White 1-3 |
Strengths: High Health, Best Equipment |
Weaknesses: Low Magic, Expensive |
Getting the right equipment can be expensive, but with it fighters are very
hard to kill and do good damage without need for mana. That's a good thing,
as they get no magic until upgrade and only low-level white magic afterwards.
Having one or two at the front of your party makes the game much easier.
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Name: Blackbelt / Master |
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Weapons:Nunchucks, Staves, Fists |
Armors: Bracelets |
Magic: None |
Strengths: Cheap, Attack, Vitality |
Weaknesses: No Magic, Low Defense |
After level 7, blackbelts fight better with their fists than with a weapon,
and as they gain skill they even surpass fighters in raw damage. They are
also highly resistant to poison, paralysis, and other status ailments.
However, they can't cast spells or wear heavy armor.
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Name: Thief / Ninja |
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Weapons:Light Swords, Knives / Most Weapons |
Armors: Light Armor, Bracelets / Most Armors |
Magic: None / Black 1-4 |
Strengths: Cheap, Running / Combat, Black Magic |
Weaknesses: No real strengths early on |
Thieves are cheap to equip, good at dodging blows and running from fights.
They're less effective in combat than fighters and have no spells, making
them the weakest class in the early game. However, once they become ninjas,
they have access to almost all weapons and armors, and useful black magic
such as "fast", making them arguably the best class in the late game.
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Name: Red Mage / Red Wizard |
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Weapons:Swords, Knives, Staves |
Armors: Light Armor, Bracelets |
Magic: Black and White 1-5 / Black and White 1-7 |
Strengths: Combat, Magic |
Weaknesses: Very Expensive |
Like fighters, red mages need expensive equipment to be effective. Not only
that, but they also need expensive spells! However, they are good in combat
and can cast most spells both offensive and defensive, so they are very
powerful in the early game, and can still help round out a party nicely
later on.
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Name: White Mage / White Wizard |
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Weapons:Hammers, Staves |
Armors: Bracelets |
Magic: White 1-7 / White 1-8 |
Strengths: White Magic, Vitality |
Weaknesses: Poor Equipment, Low Attack |
As pure spellcasters, white mages are restricted to a small selection of
weapons and armors. Their real strengths lie more in healing and defensive
spells, as well as easily wiping out entire groups of undead.
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Name: Black Mage / Black Wizard |
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Weapons:Knives, Staves |
Armors: Bracelets |
Magic: Black 1-7 / Black 1-8 |
Strengths: Black Magic |
Weaknesses: Poor Equipment, Low Health |
Like white mages, black mages are restricted to only a handful of weapons
and armors. Due to their low health and lack of armor, black mages are
the most vulnerable class but their wide variety of attack spells also
make them the most powerful.
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